| Digital Games and Media | Lifetime | 2 | FI 1 | 99.94 |
| Educational Games and Gamification | Lifetime | 3 | FI 1 | 99.94 |
| Digital Marketing and Social Media | Lifetime | 25 | FI 1 | 99.80 |
| Technology Adoption and User Behaviour | Lifetime | 22 | FI 1 | 99.74 |
| Virtual Reality Applications and Impacts | Lifetime | 14 | FI 1 | 99.68 |
| Impact of Technology on Adolescents | Lifetime | 36 | FI 1 | 99.53 |
| Flow Experience in Various Fields | Lifetime | 3 | FI 1 | 99.14 |
| Gambling Behavior and Treatments | Lifetime | 56 | FI 1 | 97.79 |
| Augmented Reality Applications | Lifetime | 194 | FI 3 | 97.32 |
| Innovative Human-Technology Interaction | Lifetime | 149 | FI 8 | 97.32 |
| Media Influence and Health | Lifetime | 210 | FI 2 | 95.28 |
| Sharing Economy and Platforms | Lifetime | 252 | FI 3 | 93.13 |
| Sexuality, Behavior, and Technology | Lifetime | 905 | FI 9 | 90.65 |
| Open Source Software Innovations | Lifetime | 453 | FI 12 | 90.61 |
| Artificial Intelligence in Games | Lifetime | 487 | FI 9 | 83.90 |
| Persona Design and Applications | Lifetime | 268 | FI 15 | 82.71 |
| Innovations in Educational Methods | Lifetime | 804 | FI 3 | 69.27 |
| Educational Games and Gamification | 2021-2025 | 2 | FI 1 | 99.87 |
| Virtual Reality Applications and Impacts | 2021-2025 | 3 | FI 1 | 99.73 |
| Digital Games and Media | 2021-2025 | 2 | FI 1 | 99.72 |
| Innovative Human-Technology Interaction | 2021-2025 | 5 | FI 2 | 99.05 |
| Flow Experience in Various Fields | 2021-2025 | 1 | FI 1 | 98.71 |
| Media Influence and Health | 2021-2025 | 26 | FI 1 | 96.32 |
| Augmented Reality Applications | 2021-2025 | 63 | FI 2 | 95.71 |
| Interactive and Immersive Displays | 2021-2025 | 55 | FI 3 | 93.31 |
| Education and Learning Interventions | 2021-2025 | 119 | FI 3 | 89.99 |
| Environmental Education and Sustainability | 2021-2025 | 145 | FI 2 | 94.46 |
| Impact of Technology on Adolescents | 2021-2025 | 276 | FI 6 | 93.12 |
| Sexuality, Behavior, and Technology | 2021-2025 | 175 | FI 5 | 90.51 |
| Technology Adoption and User Behaviour | 2021-2025 | 392 | FI 2 | 92.72 |
| Color perception and design | 2021-2025 | 224 | FI 1 | 82.57 |
| Motivation and Self-Concept in Sports | 2021-2025 | 458 | FI 10 | 85.18 |
| Gambling Behavior and Treatments | 2021-2025 | 121 | FI 13 | 84.41 |
| Consumer Retail Behavior Studies | 2021-2025 | 454 | FI 7 | 80.93 |
| Green IT and Sustainability | 2021-2025 | 175 | FI 5 | 74.85 |
| Paranormal Experiences and Beliefs | 2021-2025 | 57 | FI 1 | 74.45 |
| Sports Analytics and Performance | 2021-2025 | 390 | FI 1 | 74.82 |
| Diverse Topics in Contemporary Research | 2021-2025 | 324 | FI 2 | 67.61 |
| Persona Design and Applications | 2021-2025 | 92 | FI 6 | 70.52 |
| Multisensory perception and integration | 2021-2025 | 624 | FI 6 | 66.35 |
| Action Observation and Synchronization | 2021-2025 | 693 | FI 5 | 65.91 |
| Innovative Approaches in Technology and Social Development | 2021-2025 | 636 | FI 35 | 57.52 |
| Artificial Intelligence in Games | 2021-2025 | 257 | FI 3 | 56.89 |
| Creativity in Education and Neuroscience | 2021-2025 | 799 | FI 12 | 55.67 |
| Design Education and Practice | 2021-2025 | 878 | FI 20 | 52.79 |
| Educational Environments and Student Outcomes | 2021-2025 | 271 | FI 8 | 51.78 |
| Multimedia Communication and Technology | 2021-2025 | 320 | FI 3 | 41.61 |
| RFID technology advancements | 2021-2025 | 992 | FI 18 | 37.92 |
| Neuroethics, Human Enhancement, Biomedical Innovations | 2021-2025 | 551 | FI 14 | 29.75 |