| Computer Science and Information Technology | Lifetime | 97 | ES 2 | 99.96 |
| Psychology and Behavioral Sciences | Lifetime | 974 | ES 6 | 99.60 |
| Psychology and Behavioral Sciences | 2021-2025 | 886 | ES 19 | 97.63 |
| Human-Computer Interaction | Lifetime | 1 | ES 1 | 99.97 |
| Social Psychology | Lifetime | 217 | ES 2 | 99.63 |
| Cognitive Neuroscience | Lifetime | 405 | ES 2 | 99.08 |
| Computer Vision and Pattern Recognition | Lifetime | 901 | ES 4 | 96.96 |
| Computer Graphics and Computer-Aided Design | Lifetime | 272 | ES 2 | 96.53 |
| Ocean Engineering | Lifetime | 868 | ES 9 | 94.60 |
| Human-Computer Interaction | 2021-2025 | 8 | ES 1 | 99.35 |
| Social Psychology | 2021-2025 | 284 | ES 8 | 96.74 |
| Virtual Reality Applications and Impacts | Lifetime | 1 | ES 1 | 99.97 |
| Tactile and Sensory Interactions | Lifetime | 7 | ES 1 | 99.75 |
| Augmented Reality Applications | Lifetime | 10 | ES 1 | 99.68 |
| Action Observation and Synchronization | Lifetime | 10 | ES 1 | 99.69 |
| Teleoperation and Haptic Systems | Lifetime | 9 | ES 1 | 99.62 |
| Evacuation and Crowd Dynamics | Lifetime | 29 | ES 1 | 99.04 |
| Advanced Optical Imaging Technologies | Lifetime | 59 | ES 2 | 98.49 |
| Visual perception and processing mechanisms | Lifetime | 212 | ES 1 | 98.65 |
| Human Motion and Animation | Lifetime | 65 | ES 2 | 97.63 |
| Death Anxiety and Social Exclusion | Lifetime | 51 | ES 1 | 97.33 |
| Media Influence and Health | Lifetime | 116 | ES 1 | 96.80 |
| Gaze Tracking and Assistive Technology | Lifetime | 265 | ES 4 | 95.95 |
| Psychosomatic Disorders and Their Treatments | Lifetime | 652 | ES 12 | 95.86 |
| Computer Graphics and Visualization Techniques | Lifetime | 518 | ES 5 | 95.89 |
| Psychology of Moral and Emotional Judgment | Lifetime | 553 | ES 3 | 93.79 |
| Social Robot Interaction and HRI | Lifetime | 282 | ES 6 | 93.14 |
| Human-Automation Interaction and Safety | Lifetime | 953 | ES 7 | 92.71 |
| Spatial Cognition and Navigation | Lifetime | 620 | ES 14 | 88.84 |
| Computational Geometry and Mesh Generation | Lifetime | 911 | ES 15 | 88.96 |
| Aesthetic Perception and Analysis | Lifetime | 744 | ES 14 | 73.19 |
| Mind wandering and attention | Lifetime | 862 | ES 13 | 65.82 |
| Paranormal Experiences and Beliefs | Lifetime | 909 | ES 16 | 54.13 |
| Virtual Reality Applications and Impacts | 2021-2025 | 18 | ES 1 | 98.97 |
| Death Anxiety and Social Exclusion | 2021-2025 | 29 | ES 2 | 91.75 |
| Psychology of Moral and Emotional Judgment | 2021-2025 | 175 | ES 5 | 88.39 |
| Action Observation and Synchronization | 2021-2025 | 125 | ES 2 | 89.54 |
| Evacuation and Crowd Dynamics | 2021-2025 | 391 | ES 5 | 81.42 |
| Pain Management and Placebo Effect | 2021-2025 | 468 | ES 9 | 72.24 |
| Media Influence and Health | 2021-2025 | 868 | ES 15 | 56.40 |