Scholarly Index
Daniel Johnson
Queensland University of Technology; 10,244 total citations; 294 total publications; best world rank #10
Queensland University of Technology
10,244Total citations
294Total publications
47H-index
Published ranking records
| Field | Window | World rank | National rank | Impact score |
|---|---|---|---|---|
| Educational Games and Gamification | Lifetime | 15 | AU 1 | 99.60 |
| Digital Games and Media | Lifetime | 19 | AU 4 | 99.29 |
| Impact of Technology on Adolescents | Lifetime | 123 | AU 14 | 98.70 |
| Flow Experience in Various Fields | Lifetime | 10 | AU 3 | 96.79 |
| Media Influence and Health | Lifetime | 141 | AU 5 | 96.35 |
| Virtual Reality Applications and Impacts | Lifetime | 694 | AU 29 | 93.47 |
| Mind wandering and attention | Lifetime | 118 | AU 5 | 92.46 |
| Artificial Intelligence in Games | Lifetime | 179 | AU 9 | 92.51 |
| Psychological and Temporal Perspectives Research | Lifetime | 264 | AU 10 | 90.67 |
| Innovative Human-Technology Interaction | Lifetime | 958 | AU 63 | 87.55 |
| Persona Design and Applications | Lifetime | 385 | AU 34 | 77.93 |
| Impact of Technology on Adolescents | 2021-2025 | 244 | AU 16 | 93.74 |
| Digital Games and Media | 2021-2025 | 81 | AU 10 | 89.11 |
| Motivation and Self-Concept in Sports | 2021-2025 | 292 | AU 23 | 89.70 |
| Perfectionism, Procrastination, Anxiety Studies | 2021-2025 | 990 | AU 54 | 45.13 |
| Psychological and Temporal Perspectives Research | 2021-2025 | 816 | AU 21 | 36.91 |