| FinTech, Crowdfunding, Digital Finance | Lifetime | 69 | IN 2 | 97.69 |
| COVID-19 Pandemic Impacts | Lifetime | 148 | IN 6 | 96.20 |
| Supply Chain Resilience and Risk Management | Lifetime | 114 | IN 16 | 97.85 |
| Digital Marketing and Social Media | Lifetime | 594 | IN 14 | 97.53 |
| Technology Adoption and User Behaviour | Lifetime | 507 | IN 17 | 97.32 |
| Blockchain Technology Applications and Security | Lifetime | 586 | IN 37 | 95.59 |
| Microfinance and Financial Inclusion | Lifetime | 321 | IN 7 | 95.61 |
| Big Data and Business Intelligence | Lifetime | 473 | IN 17 | 94.85 |
| Sustainable Supply Chain Management | Lifetime | 735 | IN 75 | 95.77 |
| Educational Games and Gamification | Lifetime | 528 | IN 2 | 93.84 |
| Digital Transformation in Industry | Lifetime | 614 | IN 46 | 91.86 |
| Innovation and Socioeconomic Development | Lifetime | 830 | IN 56 | 89.98 |
| Cyberloafing and Workplace Behavior | Lifetime | 67 | IN 1 | 88.62 |
| Sharing Economy and Platforms | Lifetime | 603 | IN 6 | 86.20 |
| AI in Service Interactions | Lifetime | 731 | IN 21 | 79.91 |
| Digital Economy and Work Transformation | Lifetime | 894 | IN 8 | 77.97 |
| Impact of AI and Big Data on Business and Society | Lifetime | 398 | IN 38 | 64.28 |
| Digital Marketing and Social Media | 2021-2025 | 32 | IN 6 | 99.45 |
| Technology Adoption and User Behaviour | 2021-2025 | 39 | IN 6 | 99.21 |
| COVID-19 Pandemic Impacts | 2021-2025 | 58 | IN 5 | 97.85 |
| Supply Chain Resilience and Risk Management | 2021-2025 | 28 | IN 9 | 98.66 |
| Sustainable Supply Chain Management | 2021-2025 | 82 | IN 14 | 98.80 |
| Educational Games and Gamification | 2021-2025 | 33 | IN 1 | 98.16 |
| Blockchain Technology Applications and Security | 2021-2025 | 157 | IN 19 | 97.72 |
| Quality and Supply Management | 2021-2025 | 56 | IN 14 | 97.40 |
| FinTech, Crowdfunding, Digital Finance | 2021-2025 | 63 | IN 3 | 95.93 |
| Sharing Economy and Platforms | 2021-2025 | 44 | IN 2 | 94.50 |
| Environmental Sustainability in Business | 2021-2025 | 213 | IN 15 | 96.45 |
| Big Data and Business Intelligence | 2021-2025 | 120 | IN 15 | 93.35 |
| Customer Service Quality and Loyalty | 2021-2025 | 122 | IN 10 | 94.82 |
| Cyberloafing and Workplace Behavior | 2021-2025 | 11 | IN 1 | 92.99 |
| Digital Transformation in Industry | 2021-2025 | 219 | IN 31 | 94.62 |
| Consumer Behavior in Brand Consumption and Identification | 2021-2025 | 191 | IN 15 | 94.44 |
| Virtual Reality Applications and Impacts | 2021-2025 | 239 | IN 8 | 92.87 |
| Consumer Retail Behavior Studies | 2021-2025 | 174 | IN 25 | 91.00 |
| Innovation and Socioeconomic Development | 2021-2025 | 225 | IN 23 | 88.90 |
| Digital Economy and Work Transformation | 2021-2025 | 121 | IN 1 | 84.76 |
| AI in Service Interactions | 2021-2025 | 244 | IN 19 | 86.09 |
| Knowledge Management and Sharing | 2021-2025 | 126 | IN 5 | 84.80 |
| Corporate Social Responsibility Reporting | 2021-2025 | 468 | IN 16 | 86.31 |
| Service and Product Innovation | 2021-2025 | 166 | IN 4 | 82.21 |
| Innovation and Knowledge Management | 2021-2025 | 532 | IN 15 | 79.75 |
| Collaboration in agile enterprises | 2021-2025 | 87 | IN 16 | 76.08 |
| Organizational and Employee Performance | 2021-2025 | 623 | IN 38 | 71.55 |
| Microfinance and Financial Inclusion | 2021-2025 | 874 | IN 56 | 69.94 |
| Creativity in Education and Neuroscience | 2021-2025 | 482 | IN 5 | 68.09 |
| Impact of AI and Big Data on Business and Society | 2021-2025 | 220 | IN 28 | 65.81 |
| Digital Games and Media | 2021-2025 | 617 | IN 3 | 59.97 |
| Open Source Software Innovations | 2021-2025 | 353 | IN 6 | 56.17 |
| Death Anxiety and Social Exclusion | 2021-2025 | 401 | IN 2 | 54.31 |
| Intellectual Capital and Performance Analysis | 2021-2025 | 394 | IN 20 | 46.53 |
| Economic and Technological Innovation | 2021-2025 | 683 | IN 34 | 35.66 |