| Educational Games and Gamification | Lifetime | 35 | TW 5 | 99.24 |
| Education and Learning Interventions | Lifetime | 123 | TW 3 | 97.39 |
| Impact of Technology on Adolescents | Lifetime | 282 | TW 9 | 97.66 |
| Innovative Teaching and Learning Methods | Lifetime | 354 | TW 16 | 97.94 |
| Creativity in Education and Neuroscience | Lifetime | 188 | TW 3 | 96.15 |
| Flow Experience in Various Fields | Lifetime | 15 | TW 1 | 96.29 |
| Technology Adoption and User Behaviour | Lifetime | 584 | TW 39 | 96.97 |
| Technology-Enhanced Education Studies | Lifetime | 407 | TW 5 | 95.12 |
| Psychological and Educational Research Studies | Lifetime | 39 | TW 1 | 93.45 |
| Virtual Reality Applications and Impacts | Lifetime | 961 | TW 18 | 91.77 |
| Digital Games and Media | Lifetime | 873 | TW 8 | 87.58 |
| Mobile Learning in Education | Lifetime | 705 | TW 67 | 86.79 |
| Psychology of Development and Education | Lifetime | 934 | TW 1 | 80.31 |
| Educational Strategies and Epistemologies | Lifetime | 989 | TW 19 | 83.80 |
| Education, Achievement, and Giftedness | Lifetime | 913 | TW 7 | 83.89 |
| Mind wandering and attention | Lifetime | 469 | TW 1 | 79.34 |
| Grit, Self-Efficacy, and Motivation | Lifetime | 637 | TW 8 | 75.81 |
| Learning Styles and Cognitive Differences | Lifetime | 672 | TW 19 | 63.11 |
| Education and Learning Interventions | 2021-2025 | 33 | TW 2 | 95.48 |
| Flow Experience in Various Fields | 2021-2025 | 2 | TW 1 | 97.44 |
| Educational Games and Gamification | 2021-2025 | 48 | TW 7 | 97.57 |
| Impact of Technology on Adolescents | 2021-2025 | 111 | TW 2 | 96.88 |
| COVID-19 and Mental Health | 2021-2025 | 518 | TW 5 | 95.58 |
| Creativity in Education and Neuroscience | 2021-2025 | 56 | TW 2 | 94.02 |
| Technology-Enhanced Education Studies | 2021-2025 | 340 | TW 4 | 93.62 |
| Virtual Reality Applications and Impacts | 2021-2025 | 354 | TW 8 | 90.36 |
| Innovative Teaching and Learning Methods | 2021-2025 | 291 | TW 18 | 89.89 |
| Grit, Self-Efficacy, and Motivation | 2021-2025 | 106 | TW 1 | 83.10 |
| Technology Adoption and User Behaviour | 2021-2025 | 851 | TW 32 | 85.92 |
| Mind wandering and attention | 2021-2025 | 107 | TW 1 | 79.18 |
| Motivation and Self-Concept in Sports | 2021-2025 | 649 | TW 4 | 79.83 |
| Online Learning and Analytics | 2021-2025 | 899 | TW 27 | 79.56 |
| Education, Achievement, and Giftedness | 2021-2025 | 238 | TW 2 | 77.24 |
| Learning Styles and Cognitive Differences | 2021-2025 | 22 | TW 2 | 72.63 |
| Visual and Cognitive Learning Processes | 2021-2025 | 201 | TW 10 | 63.23 |
| Digital Games and Media | 2021-2025 | 689 | TW 10 | 57.34 |
| Parental Involvement in Education | 2021-2025 | 910 | TW 3 | 53.40 |
| Knowledge Management and Sharing | 2021-2025 | 985 | TW 16 | 42.54 |
| Gender and Technology in Education | 2021-2025 | 478 | TW 6 | 36.96 |