| Computer Science and Information Technology | Lifetime | 390 | GB 19 | 99.87 |
| Human-Computer Interaction | Lifetime | 11 | GB 1 | 99.81 |
| Information Systems | Lifetime | 333 | GB 22 | 99.56 |
| Information Systems and Management | Lifetime | 171 | GB 13 | 98.97 |
| Computer Vision and Pattern Recognition | Lifetime | 989 | GB 48 | 96.46 |
| Computer Science Applications | Lifetime | 471 | GB 27 | 93.82 |
| Management of Technology and Innovation | Lifetime | 871 | GB 109 | 93.46 |
| Human-Computer Interaction | 2021-2025 | 148 | GB 16 | 90.15 |
| Social Psychology | 2021-2025 | 781 | GB 61 | 89.33 |
| Health Informatics | 2021-2025 | 196 | GB 18 | 70.93 |
| Safety Research | 2021-2025 | 498 | GB 38 | 56.06 |
| Innovative Human-Technology Interaction | Lifetime | 3 | GB 1 | 99.77 |
| Usability and User Interface Design | Lifetime | 6 | GB 1 | 99.74 |
| Mobile Learning in Education | Lifetime | 16 | GB 3 | 99.49 |
| Interactive and Immersive Displays | Lifetime | 25 | GB 3 | 99.45 |
| ICT in Developing Communities | Lifetime | 12 | GB 3 | 98.80 |
| Personal Information Management and User Behavior | Lifetime | 21 | GB 3 | 98.91 |
| Virtual Reality Applications and Impacts | Lifetime | 94 | GB 10 | 98.71 |
| Augmented Reality Applications | Lifetime | 105 | GB 10 | 98.27 |
| Technology Use by Older Adults | Lifetime | 78 | GB 12 | 97.00 |
| Child Development and Digital Technology | Lifetime | 529 | GB 62 | 95.89 |
| Innovative Teaching and Learning Methods | Lifetime | 645 | GB 45 | 96.58 |
| Innovative Approaches in Technology and Social Development | Lifetime | 200 | GB 21 | 94.98 |
| Data Visualization and Analytics | Lifetime | 285 | GB 16 | 94.82 |
| Persona Design and Applications | Lifetime | 65 | GB 13 | 94.45 |
| Team Dynamics and Performance | Lifetime | 257 | GB 10 | 94.07 |
| Context-Aware Activity Recognition Systems | Lifetime | 844 | GB 70 | 93.02 |
| Educational Games and Gamification | Lifetime | 651 | GB 47 | 92.64 |
| Multimedia Communication and Technology | Lifetime | 674 | GB 59 | 92.38 |
| Mobile Crowdsensing and Crowdsourcing | Lifetime | 574 | GB 31 | 88.90 |
| Smart Cities and Technologies | Lifetime | 336 | GB 42 | 86.99 |
| Educational Tools and Methods | Lifetime | 241 | GB 14 | 83.21 |
| AI in Service Interactions | Lifetime | 523 | GB 46 | 84.57 |
| Information Systems Theories and Implementation | Lifetime | 721 | GB 118 | 81.33 |
| Visual and Cognitive Learning Processes | Lifetime | 938 | GB 76 | 80.83 |
| Technology Use by Older Adults | 2021-2025 | 349 | GB 22 | 79.17 |
| AI in Service Interactions | 2021-2025 | 430 | GB 32 | 78.19 |
| Social Robot Interaction and HRI | 2021-2025 | 342 | GB 27 | 76.60 |
| Innovative Human-Technology Interaction | 2021-2025 | 514 | GB 65 | 75.67 |
| Personal Information Management and User Behavior | 2021-2025 | 168 | GB 13 | 43.95 |
| Persona Design and Applications | 2021-2025 | 339 | GB 25 | 35.44 |
| Mind wandering and attention | 2021-2025 | 784 | GB 49 | 27.67 |